Thursday, 30 July 2015

Week 6 - The Starport

Campaign Game Week 6 - The Star Port


With the Artifact safe in Chaos hands, the Whisperer beckons the forces of Chaos to march upon the Imperial Star Port, which sits beneath a strong convergence of Chaotic warp storms, the culmination of the presence of an emerging warp rift in this world. There they will fulfill their Dark Master's wishes to set up a massive summoning portal that will unleash the warp and daemonic unto this world.



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The Armies

This is a 3 vs 3 scenario. Each force will get to field 4500 points + 3x Warlord Retinues. The Chaos Team are the Attackers, while the Imperial Team are the Defenders. The Defenders must buy at least one Fortification for their side. All armies must be Battle-Forged*.

*All armies count as 1 force.  You may mix and match the units from different codices to meet the force org requirements.



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The Scenario

Use the Stronghold Assault: Breakthrough mission for this game.

Table Setup



After setting up terrain, the Defender places 3 Primary Objectives, of which 2 represent Communication Towers, anywhere in their deployment zone. They can be placed on top of battlements or on fortifications that are battlefield debris (such as defence lines) but cannot be placed inside buildings.


Deployment


The Defender deploys first and the Attackers deploy second. Any unit that cannot be deployed starts the game in reserve.

First Turn


The Defender goes first unless the Attacker can Seize The Initiative.

Game Length


The mission uses the Variable Game Length rules.

Victory Conditions

Primary Objectives
At the end of the game, the Defenders score 3 Victory Points for each Primary Objective they control. In addition, at the end of the game, the Defenders score 1 Victory Point for each enemy unit that has been completely destroyed. Units falling back and not on the board (excluding those that exited the Defender's table edge using the Punch Through Their Defences rule, below) at the end of the game, counts as destroyed for the purposes of this mission.

At the end of the game, the Attackers score 1 Victory Point for each of his units in the Defender's deployment zone, and D3 victory points for each unit that has exited the board via the Defender's table edge (see Punch Through Their Defences rule, below).

Secondary Objectives
Slay the Warlord, First Blood, Linebreaker* (In this mission, the Attackers score 2 Victory Points instead of 1 for Linebreaker.)


At the end of the game, the team that scored the most Victory Points is the winner. If both sides scored the same number of Victory Points the game is a draw

Mission Special Rules

Night Fighting, Reserves,

Victory Rewards

The winners of this scenario earn 5 XP each. Other players earn 1 XP each.

Narrative Special Rules

Imperial - Communication Towers

2 of the Imperial side's Primary Objectives are represented by Communication Towers. They cannot be destroyed. However the Attackers may contest/capture the objective to prevent the Defenders from using it.

At the start of each Defenders' turns, if a tower is held by any Defender Scoring Unit, you may call for one of the following supporting attacks from off-table Imperial Guard Artillery to hit anywhere on the table:

  1. Basilisk Barrage -  Ordnance 1, S8 AP3, 5" Blast, Barrage*
  2. Stormshard Barrage - Heavy 4, S4 AP6, 3" Blast, Ignores Cover, Shred, Barrage*
Resolve these shooting attacks at the start of the turn. Both Barrage Attacks always scatter full distance.

Imperial - Hold the Line

The Defenders' units re-roll failed Morale and Pinning tests while within 6" of one or more objectives.

Chaos - Prayers to the Whisperer

The Chaos players may choose to re-roll on the Warp World scape table each Game Turn. To do this any Chaos player must bow to the Whisperer himself!*

*The GM will determine if the "bow" is worthy.

Chaos - Punch Through Their Defences: 

In this mission, the Attacker's units can move off the Defender's table edge. Units that do so take no further part in the game but award the Attacker with Victory Points as explained above.  Take note of the units that make it across.  They will have an impact on the final mission.

Before the start of the game, nominate one character(preferably someone of some import!) to carry the Artifact. Keep this a secret between the Attacker's team. If that character manages to leave the table through the Punch Through Their Defences rule, the Attackers gains an additional 3 Victory Points on top of the regular D3 Victory Points.


Straight up the Middle

Neither side may use the Outflank special rule in this mission.

Culmination of the Warp Worldscape

Warp storms from the galaxy have converged at Ichron III, creating an unstable atmosphere of fire and ash.  The battlefields of Ichron III  are now twisted by the corruption of Chaos.. 

Refer to the Ichron III Warp World Scape rules.

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