WARLORD RULES

YOUR WARLORD RETINUE
 You Warlord Retinue is a Formation that represents you in the campaign. The Warlord Retinue’s unit and war gear composition does not change for the duration of the campaign unless otherwise stated. When a scenario allows you to use a Warlord, it will be indicated in the rules. 
You have 500 points to create your Warlord Retinue. 

Submit the details of your Warlord Retinue to the GM before the campaign begins. 

CHAOS 
Allowable HQ: Chaos Lord, Sorcerer, Warpsmith, Dark Apostle 
Retinue options (Select a unit): Chosen, Raptors, Terminators and Bikes 
Special Rules: If Chosen is selected the unit gets a free Rhino dedicated transport. 

SPACE MARINES 
Allowable HQ: Captain/Chapter Master, Librarian, Techmarine, Chaplain 
Retinue options (Select a unit): Honour Guard, Command Squad 
Special Rules: A Command Squad or Honour Guard squad on foot gets a Free Rhino dedicated transport. 

SPACE FARING NECRONS 
Allowable HQ: Overlord 
Retinue options (Select a unit/formation): Royal Court, Lychguard 

AWAKENING NECRONS 
Allowable HQ: Triarch Stalker* 
Retinue: 2 Praetorian units* 
*During weeks 1-3 your Warlord Retinue consists of the Judicator Battalion Formation. By week 4, you will transition over to the same Warlord Retinue structure as the Space Faring Necrons. Swap out your Judicator Formation for an Overlord and (Royal Court or Lychguard) unit. 

IMPERIAL GUARD 
Allowable HQ: Commander 
Retinue options (Select a unit): Company Command 
Special Rules: The Company Command Squad may not split up unlike the other armies. If the unit is no more than 5 men, then you may purchase a Leman Russ as a Command tank. This tank operates singly and replaces the tank commander entry in codex. The tank uses the Commander’s Ballistic Skill. 

If the Command Tank is destroyed, the 5 men crew will disembark as per normal, maintaining the weapons they were purchased with.


NPC
NPCs are used as and when the scenario requires them. 

Player      Army                     Owner 
NPC*      Mechanicus            Abdullah, Jun 
NPC*      Deathwatch            Shus 
NPC*      Harlequins             Shus 
NPC*      Eldar                     Shus, Abdullah 
NPC*      Assassins              Shus 
NPC*      Sisters of Battle     Abdullah 
NPC*      Imperial Knights    Abdullah, Jun 
NPC*      Grey Knights         Abdullah, Bernard 
NPC*      Inquisition            Abdullah, Bernard


EXPERIENCE (XP) 
The Warlord and Retinue can earn XP by participating in battle and destroying enemy units. A destroyed unit is worth 1 XP. Both count their XP separately so whoever deals the killing blow will earn the XP for destroying that enemy unit. For XP earned for winning/participating in battle, you may allocate the XP earned between your Warlord and Retinue as you wish. When you earn enough XP for your Retinue or Warlord to gain an ability, pick a category and go down the list to unlock your ability (depending on whether you have enough XP to unlock that ability). Once you select a category you cannot change it for the rest of the campaign! Your Warlord and Retinue may choose the same category. (Free dedicated transports do not benefit from these skills)


COMBAT SPECIALIST 
5 XP            Counter-attack 
10 XP           Rage
15 XP           Rampage
20+ XP         Deadly Strike**

WEAPON SPECIALIST 
5 XP            Master-Crafted*** 
10 XP           Pinning*
15 XP           haywire**
20+ XP         Ignores Cover

DIRTY FIGHTER SPECIALIST 
5 XP            Blind**
10 XP           Concussive**
15 XP           Fleshbane**
20+ XP         Shred**

INDOMITABLE SPECIALIST 
5 XP            Adamantium Will
10 XP           Stubborn
15 XP           Eternal Warrior
20+ XP         Feel No Pain (+5)

VEHICLE SPECIALIST (IG COMMAND TANK ONLY)
5 XP            Move through Cover
10 XP           Stealth 
15 XP           It Will Not Die
20 XP           Monster/Tank Hunter

*Shooting Attacks only
**Close combat attacks only 
***One weapon per unit is master crafted 
Deadly Strike: Every to wound roll on a 6 causes a wound with the Instant Death Special rule, regardless of target’s Toughness

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