Campaign Game Week 5 - Gods and Demons
Weeks have past since the last major conflict. The forces have been busy with minor Skirmish battles as the different factions build up their forces. Warp storms from the galaxy are converging towards Ichron III, creating an unstable atmosphere of fire and ash. The Star Necrons believes it is time to unleash their Star God prisoners to spar with Chaos onslaught. Chaos view this turn of events with glee as they also answer in kind.
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The Armies
The Necron and Chaos player gets 1750 points + 1 Warlord Retinue.
All armies must be Battle-Forged.
The Necron player must take at least 1 C'Tan of any type.
The Chaos player must take at least 1 Greater Daemon of any type.
All armies must be Battle-Forged.
The Necron player must take at least 1 C'Tan of any type.
The Chaos player must take at least 1 Greater Daemon of any type.
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The Scenario
Use the Maelstrom of War: Cleanse and Control mission for this game.
Victory Conditions
The winner of this scenario earns 3 XP. Other players earn 1 XP.
Narrative Special Rules
Our Might is Right!
If any Greater Daemon of Chaos destroys one or more C'Tan Gods, the player earns 3 XP. If any C'Tan destroys one or more Greater Daemons, the Necron player earns 3 XP.
Champion of Khorne
Khorne has deemed the forces of Chaos players worthy. They may choose 1 Artifact of Slaughter for free. Beginnings of a Warp Worldscape
Warp storms from the galaxy are converging towards Ichron III, creating an unstable atmosphere of fire and ash. The battlefields of Ichron III are slowly becoming twisted, representing the corruption caused by untenable forces of the Warp.
Refer to the Ichron III Warp World Scape rules.
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